Twitfluence is dead, long live Twenity! Launching December 21st 2011.

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In three days, a new type of online influence measuring service will be launched, an exciting new version of Twitfluence on steroids. Unlike Klout or PeerIndex, Twenity won't try to set a new standard for calculating social authority, it will rather behave as a game on top of your social activity, which will allow players to go through quests, unlock levels, badges, compare themselves and compete with each other. A project made by Neolab and IlovarStritar that will try to combine the elements of gamification and social authority measuring. Who's hot and who's not, the game.

Launch

The algorithm we'll use is the v0.60 of Twitfluence, but on an improved engine, and that's pretty much everything that will stay the same as the prototype. Twitter is the original source for data, but if there is enough interest, new quests based on Facebook, Foursquare and other platforms will be designed and developed.

On Wednesday, December 21st, at 7 PM CET, Twenity will be presented and officially launched as part of the last wwwh of this year. We will stay in beta at this point, since there will surely be problems with some (influential) users and further patches will be done in the next few weeks. But after that, the sky is the limit. You're very welcome to join us in Kiberpipa, or you can watch the live stream online. Here are a few resources:

"Twenity is an interesting new game that helps you discover your social capital while competing with your friends. This real-live RPG enables you to play without the need to actually do anything."

That's right: Vanity is the spice of life.

A few more things you might find interesting:


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written 18.12.2011 18:41 CET on chronolog
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